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1. Week in go2goal

Monday:
- 12:45 a.m. - salaries for footballers
- 12:45 a.m. - salaries for training staff
- 7:00 p.m. - practice session for senior and junior footballers

Tuesday:
- 7:00 p.m. - practice session for senior and junior footballers

Wednesday:
- 6:00 - 7:40 p.m. - city and tactics functionality is locked
- 7:00 p.m. - senior league matches
- 7:00 p.m. - senior and junior friendly matches
- 8:00 p.m. - salary from club sponsor

Thursday:
- 7:00 p.m. - practice session for senior and junior footballers

Friday:
- 6:00 - 7:40 p.m. - city and tactics functionality is locked
- 7:00 p.m. - practice session for junior footballers
- 7:00 p.m. - cup matches
- 7:00 p.m. - senior friendly matches

Saturday:
- 7:00 p.m. - practice session for senior and junior footballers

Sunday:
- 6:00 - 7:40 p.m. - city and tactics functionality is locked
- 7:00 p.m. - senior and junior league matches
- 7:00 p.m. - senior and junior friendly matches
- 8:00 p.m. - salary from club sponsor

2. League system

We have the following leagues:

  • I league
  • II league
  • III league (A, B)
  • IV league (A-D)
  • V league (A-H)

Each league has 16 teams. A season has 30 rounds which fall on every Wednesday and Sunday. For each match won, a club is credited with 3 points, for each match drawn, with 1 point. The order of teams in the league table is determined on the basis of:

  • Total points gained;
  • The ratio of goals scored and goals lost;
  • The number of matches won;
  • The number of matches drawn;
  • Goals scored;

Promotion and relegation
Note! In the case of a removal or dissolution of the better ranked teams, more teams are promoted from the lower league. The teams awarded with an extraordinary promotion are chosen on the basis of the percentage of points that would be possibly collected (in the case of a removal of the opponent’s club, there is no possibility to get points in a match against them).

1. League
relegation: 3 teams

2. League
promotion: 3 teams
relegation: 4 teams

3.,4.,5. League
promotion: 2 teams in each league
relegation: 4 teams in each league

The teams that experience promotion or relegation, are assigned to a random league of the particular level. The remaining teams obviously do not change their league.

According to the status of the league, there are prizes to be awarded for the specific places:

I League:
1. place – €250 000.00
2. place – €238 000.00
3. place – €225 000.00
4. place – €221 000.00
5. place – €217 000.00
6. place – €214 000.00
7. place – €210 000.00
8. place – €206 000.00
9. place – €202 000.00
10. place – €198 000.00
11. place – €194 000.00
12. place – €191 000.00
13. place – €187 000.00
14. place – €183 000.00
15. place – €179 000.00
16. place – €175 000.00

II League:
1 place – €175 000.00
2. place – €165 000.00
3. place – €155 000.00
4. place – €152 000.00
5. place – €149 000.00
6. place – €145 000.00
7. place – €142 000.00
8. place – €139 000.00
9. place – €136 000.00
10. place – €132 000.00
11. place – €129 000.00
12. place – €126 000.00
13. place – €122 000.00
14. place – €119 000.00
15. place – €116 000.00
16. place – €113 000.00

III League:
1. place – €113 000.00
2. place – €105 000.00
3. place – €97 500.00
4. place – €96 000.00
5. place – €94 000.00
6. place – €92 500.00
7. place – €90 500.00
8. place – €89 000.00
9. place – €87 000.00
10. place – €85 500.00
11. place – €84 000.00
12. place – €82 000.00
13. place – €80 500.00
14. place – €78 500.00
15. place – €77 000.00
16. place – €75 000.00

League requirements
With each commenced season, the clubs that do not belong to any league have an opportunity to start playing under a league system. However, such a team must satisfy the following conditions:

  • Have at least 16 players;
  • Have a positive balance

Removal of clubs from league
Each club that breaks the first league system requirement (to have at least 16 players) during the season, has to complete the team within 2 weeks. If the club fails, it is removed from the league, and its matches are cancelled (3 points for an opponent, the clubs can play training matches). Such a club undergoes a 4-week penal period during which it is excluded from the queue awaiting assignment to the league.

Assignment of new clubs
Each day, the clubs/junior football teams with no league assigned are checked, provided that they have at least 16/14 players , and arranged in a queue to the assignment for the period of 7 days. If on a single day, 2 (and more) clubs are added to the queue, the order is determined by the date of club establishment. If the number of players falls below the specified value when awaiting the assignment, such a club is removed from the list of awaiting clubs.
On each Monday and Thursday, the clubs listed in the queue are assigned to the league of the lowest level, provided that there are free places (the system does not function during the breaks between the rounds). If a club has already been excluded from the league in a given season, it cannot be assigned to this league anymore.

3. Go2goal cup

The go2goal cup tournament begins on the first Friday after the first league round, lasts 18 weeks to the Friday coming after the last round. It is divided into 5 rounds:

  • 1. Qualification round;
  • 2. Qualification round;
  • 1. Group stage (64 clubs, 16 groups, 6 rounds);
  • 2. Group stage (32 clubs, 8 groups, 6 rounds);
  • Cup stage (16 clubs, 4 rounds)

A maximum of 160 teams can take part in the cup tournament, and these are chosen according to the club ranking from the previous season. All clubs from the 1. and 2. league are directly assigned to the 1. group stage. The other clubs need to play qualification matches.

First and second qualification stage
1. If there are less than 128 clubs at the qualification stage, some of them (according to the ranking) advances directly to the second qualification stage, while other teams compete in the first stage. The winning teams advance to the second qualification stage.

2. If there are 128 clubs at the qualification stage, all teams compete in the first stage, the winners advance to the next round - the second qualification stage.

First group stage
The first group stage involves the competition of 32 clubs from the first and second league, as well as 32 clubs that qualified for this stage. The teams are distributed into 16 groups (a draw from 4 baskets positioned according to the ranking) each with 4 clubs. The teams that finish in the first two positions make for the next round.

Second group stage
32 teams are distributed into 8 groups (by a draw) each with 4 clubs. The teams that finish in the first two positions make for the next round.

Cup stage
This stage involves 16 clubs. In the first round (1/8) compete the teams that took first and second places at the previous stage. Losers are knocked out, and winners advance to the next round.

Prizes:
Losers from the first qualification round: €1 250.00
Losers from the second qualification round: €2 500.00
Fourth place in the first group stage: €5 000.00
Third place in the first group stage: €7 500.00
Fourth place in the second group stage: €10 000.00
Third place in the second group stage: €12 500.00
Losers from the 1/8cup stage: €18 500.00
Losers from the quarterfinals: €25 000.00
Losers of the match for the third place: €37 500.00
Winners of the match for the third place: €50 000.00
Losers of the match for the first place: €87 500.00
Winners of the match for the first place: €125 000.00

4. Go2goal championships

Once in a season, the provincial teams compete in the championships. At first, 4 groups with 4 teams are drawn at random. 3 matches are held – with each team playing against one another (without rematches). Two best teams from each group advance. The teams who finished first in their groups play with the teams who finished second in their groups (quarterfinal). The winners play in the semifinal and then the final/for the third place.

Prizes for provincial team players (main team/U21/U19):

  • 4. place in a group – €125.00 / €75.00 / €25.00
  • 3. place in a group – €250.00 / €150.00 / €50.00 
  • Losers of quarterfinal – €500.00 / €300.00 / €100.00
  • 4. place – €750.00 / €450.00 / €150.00
  • 3. place – €1 000.00 / €600.00 / €200.00
  • 2. place – €1 250.00 / €750.00 / €250.00
  • 1. place – €1 850.00 / €1 100.00 / €375.00

5. Attributes

Popularity
A footballer’s attribute which has no effects his performance on the pitch. It is an indication of our popularity in the go2goal world, which allows you to compete with other players, has an impact on the sponsorship contracts offered to us and the number of souvenirs sold at a club shop (if such is built). In addition, the player's popularity affects on the amount of fans who will appear at our stadium. This value can be raised depending on our lifestyle (accommodation, purchases in the shop, etc.).

Morale
A footballer’s attribute which largely affects on player's performance during the match. It goes up or down depending on that performance. In addition, we can slightly improve our morale at the pub or largely in the shop, which, however, is expensive. The morale is going to the level set by the psychologist hired by us. For instance, a psychologist with an attribute of 100 allows our motivation to go up to 90%- if it is higher than that, it goes down naturally, if it is lower, it goes up.

Condition
A footballer’s attribute which largely affects the performance during the match. It is reduced every day by the number of points depending on the nutrition plan set by us, while a fitness practice improves this attribute.

To make the fitness practice more efficient, we should hire a better fitness trainer, who, depending on the attribute, offers 1.5-4.5 points of condition each day. An increasement of the condition after visiting the trainer depends  also on the age and current condition level. The footballers in the age of 18-20 gain natural increase of condition regardless of the coach (18-year-old footballers gain +1%, while the older ones less, according to a linear pattern), while the footballers above this age experience a decrease of this value - the older the footballer is, the larger the decrease, with a rate of -0.25% per season. It means that the older footballers need to hire a better trainer in order to maintain the same condition level as their younger friends, though younger footballers still need to hire the trainer as well. The condition level depends on its current situation. It is aimed to achieve the value of 70%. If a footballer has more than 70% of the condition, he is going to experience its natural decrease, and when he has less than that value, he is going to observe its natural increase.

In addition, a decrease of the condition is caused by a visit in SPA and Jacuzzi, along with eating more than one dinner in the pub. An increasement of the condition can be (by a small extent) supported by visits in a weight room, fitness exercises, running track or (to a less extent) a swimming pool (which also has a good effect on our health).

Fatigue
A footballer’s attribute that largely affects on the performance during the match. Every 2 odd hours we regain our strength by a certain number of points (depending on the accommodation). We can also lower the fatigue by drinking energy drinks in the pub, which, on the other hand, has a bad effect on our health and weight. An increase of fatigue is caused by practice, matches, and visits in the weight room and the swimming pool.

If the fatigue value exceeds the upper limit of 100%, each percent above this value has a negative effect on exhaustion, health and condition.

Exhaustion
Also known as a long-term tiredness. We recover that value each time when the fatigue goes down to 0% and after a further rest. It can be increased by: an intensive effort in a match (the fatigue right after a match is above 50%) and practice - the greater the intensity is, the higher the exhaustion. This attribute can be reduced by hiring a physiotherapist who makes it lower by a set percentage each day. Out of exhaustion and fatigue only one attribute is valid in a match, that is the higher one. This attribute can be reduced to zero after a visit in a sanatorium. This attribute largely affects the overall performance of our footballer.

Health
This attribute is a main factor affecting on the injury of our footballer. The lower the level of our health is, the more it is probable to get an injury. More on getting an injury can be found in the help tab “health”.

Experience
An attribute that affects on the overall performance of a footballer during the match. This attribute is higher when we play matches. In friendly matches and tournaments, it is higher by 0.2% for every 90 minutes of play, and in important matches, by 0.3%.

Acclimatisation
An attribute that is higher with every day spent in the club, every played match and obtained training. The value of this attribute determines the percentage usage of our skills. After change of a club, the acclimatisation value for this club is saved and drops at the rate of 100%/2 months. If a footballer has returned to the club until this time (end of loan, etc.), a certain acclimatisation value is returned. In a new club, acclimatisation is 0%. Practice increases acclimatisation by 1%, and a 90-minute performance in a match, by 2%.

Alcoholism
It is a hidden attribute that increases with the amount of drinks consumed in the pub. Above a certain limit we fall into alcohol addiction, which is equal to the decrease of random attributes including the condition, and a forced treatment (a period of a footballer’s inactivity).

Height
The height of our footballer in the game. It is a fixed value throughout our football career. A small height allows a better dribbling, while a taller footballer is more efficient in aerial play (heading).

Weight
This attribute largely affects on the speed of our footballer (the optimum weight is calculated according to the formula: weight = 22 x height2 – we specify height in meters; we get the highest speed for an optimum weight, the greater deviation from this value is, the lower is our speed) and tackle effectiveness (the greater the weight, the higher probability of succeed tackle).

Physical skills:
Strength – effectiveness in fighting for position.
Passing power – ability to make long passes.
Shooting power – strength of shots on goal.
Heading power – ability to make long passes/head shots.
Pace – a footballer’s ability to move quickly.
Jumping – ability to jump higher.
Stamina – general endurance of a footballer, the higher it is, the slower the player gets tired.

Technical skills:
Passing accuracy – passes efficiency.
Shooting accuracy – ability to make shots on target.
Crossing – accuracy and quality of crosses.
Dribbling – efficiency in “one-on-one” situations, ability to get through the opposing footballers.
Marking – ability to stay with the opposing footballers.
Receive – quality of ball reception.
Technique – overall technical skills of a footballer.
Tackling – ability to intercept the ball.

Mental skills:
Aggression – inclination to intercept the ball, the greater this value is, the more aggressive is our game and not focused on fouling.
Creativity – inclination to make passes facilitating ball distribution.
Composure – self-control when being under pressure.
Ingenuity – general footballer’s invention, for example, when dribbling, distributing the ball, etc.
Anticipation – ability to foresee where the ball goes, for example, for heading.
Positioning – ability to position oneself properly on the pitch.

Set pieces:
Penalty kicks – accuracy and quality of taking penalties.
Free kicks – accuracy and quality of taking free kicks.
Corner kicks - accuracy and quality of taking corner kicks.

Goalkeeper skills:
Handling – effectivity of stopping shoots
Command of area – ability to fight for a ball on the foreground.
Aerial ability – ability to fight for a ball in the air, for example, during crosses.
Concentration – a goalkeeper’s concentration, especially important when performing set-pieces.
Reflex – a goalkeeper’s ability to react quickly.
Kicking – range and quality of a ball kick.
Throwing – range and quality of a ball throw.
Agility – agility, goalkeeper’s ability to change directions quickly, a goalkeeper would go up faster to defend a shot.

6. Health

While we care for our health, we are less likely to get an injury. Health is affected by everything we do in the game, from practice sessions to the consumption at the pub.

A visit in a Jacuzzi
Cost: from €2.50. It slightly adjusts our health at the cost of conditioning.

A visit at a SPA
Cost: from €75.00. SPA treatment largely improves our health, but has a negative effect on the conditioning.

A stay in a sanatorium
Cost: from  €250.00. A stay in a sanatorium lasts 7 days, which makes our health excellent, and increases motivation to 100%. Added to that, exhaustion after rest is 0%. However, during this time, you are not allowed to practice and take part in matches.

Condition types:

  • tragic,
  • hopeless,
  • unsatisfactory,
  • weak,
  • average,
  • satisfactory,
  • good,
  • solid,
  • very good,
  • great,
  • outstanding

Injury
We may get injured during the match. The extent of an injury depends on our health, technical condition of the turf (100% - from very poor to lower levels of health, 0% - from sound health to lower levels), and from the value of effort in behavior section – the greater effort, the more likely we are to get injured.
Due to an injury, we are not allowed to take part in any matches and practice sessions. Moreover, we lose several percentage points (depending on the injury type) in terms of skills and conditioning.

Types of injury (duration, recovery cost)

  • Knee sprain (14 days, €750.00),
  • Ligament strain (14 days, €750.00),
  • Muscle injury (10 days, €750.00),
  • Tendon injury (10 days, €750.00),
  • Bone fracture (10 days, €750.00),
  • Bruise (7 days, €250.00),
  • Dislocation (7 days, €250.00),
  • Inflammation (4 days, €125.00),

7. Behavior

Effort
Match engage depends on this setting. Strong effort causes higher fatigue but you also play better

Mentality
Moving from your position to defensive/offensive depends on this setting. It has effect on ran meters amount which affect on fatigue.
Defender when value is more than +50, he more often take part in offensive actions.

Tackling
Attacking an opponent aggressively, you have greater chances to steal the ball, but it causes higher fatigue and foul possibility (which could end up with yellow card) in comparison with soft attack

Run with the ball
Passing and dribbling frequency depends on this setting

Hold up the ball
This setting determines how often a player passes the ball or holds it and try to go by a opponent. It doesn't refer to the situations when player has a lot of free space ahead of him.

Long shots
This setting determines how often a player try to shoot from distance. It Doesn't refer to one-on-one situations.

Passing
Where and how you pass depends on this setting.

Passing direction
This setting determine where we pass the ball.

Through-ball
Pass to free space frequency depends on this setting.

Free Kicks
Free kick execution depends on this setting

Crossing
This setting determines the place from where a player will cross the ball.

Get out of the gate - Goalkeeper
Leaving the goal, you have greater chances to catch a shoot, but you play worse in situations happening close to the goal.

Handling - Goalkeeper
Knocking out the ball, you have greater chances to save the shoot, but action will continue and it could and up with another shots and goal.

Starting - Goalkeeper
This setting determines how often a player will pass the ball to the defensive players or kick it far away.

8. Training

Practice can be club and individual. We practice with the team 4 times (5 times for the juniors) a week at 7.00 p.m. We can practice on our own every day at any time.

Club practice
Practice increases our tiredness and all attributes. These changes depend on the intensity, advanced settings (percentage distribution of practice drills), and a coach with whom we practice.
With an intensive practice, our body reaches the end of its stamina, which has a negative effect on our health.
Footballers who has not logged in for 10 days are not allowed to practice.

Individual practice
Every day (only 1 time a day) at any time we can practice in the city (weight-room, swimming pool, gym), in club facilities (if our club has such facilities) and on sports equipment at home. Each practice adds 20% to our tiredness.

In the city we improve attributes from a given group of drills on equal terms against payment. Each such a practice session lasts 5 minutes.

In club facilities, practice functions on a similar basis as in the city, except that here we select a main attribute we practice with utmost intensity – the difference depends on the standard of the club facility. We practice free of charge, and the club facility standard additionally affects the time of practice. 

At home we can practice individual attributes on earlier purchased sports equipment – each equipment improves a specific attribute, and we can purchase the equipment for privately owned accommodation only. Such practice is the most effective – it adds us an extra bonus to the attribute value.

9. The footballer’s coaching staff

We can sign the contract with a coach in two ways: through the recruitment process and by making a bid for coaches available on the market. The bidding process lasts 24h from the moment of the first bid. The number of winners depends on the number of available contracts which a coach may conclude. Each coach can sign the contracts with 5 footballers from the province he comes from. After winning the bidding process, the footballer has further 24 hours to sign the contract, on which he is informed. Signing of the contract both after the bidding and recruitment process takes place in the same manner, namely, we are allowed to negotiate the amount of salary twice.

The negotiations entail a risk that a coach rejects our bid, which means a loss of already invested money and his return on the public market, along with the disabled option for us to bid for him. There is also a possibility that a coach accepts our bid immediately and is hired to coach us for the nearest time. A third possibility is that our negotiator succeeds in negotiations for a new offer. 

The coach’s salary depends on his skills and further negotiations. The approximate salaries of coaches with average skills are:

  • A good coach - 40€,
  • A very good coach - 150€,
  • A reliable coach - 360€,
  • An excellent coach - 650€

The negotiator’s salary is 50% lower.
We can sign the contract only with a coach from the province of our club where we currently play. When changing the club, it is not obligatory to change the personal coach. We sign contracts for at least 6 weeks. 3 days prior to termination of the contract we are allowed to look for a new coach. We can cancel the contract after 6 weeks paying a refund to the coach for the amount of 3 salaries, or (earlier) without incurring the costs when:

  • We are unemployed
  • In the last 30 days, we did not afford to pay the remuneration to the coaching staff twice.

The attribute of a hired coach falls with a rate of 5 points per season (about 9.25 points per week), and the attribute of an unemployed coach increases with a rate of 20 points per season (about 1 point per week), though after two weeks, an unemployed coach is removed.

Conditioning trainer

Conditioning trainer is responsible for keeping our condition at the appropriate level. He adds stamina within 1.5-4.5% for each day of training, depending on its attributes oscillating between 60-100 points. Endurance training has no effect in any way to our fatigue. It takes place only and exclusively together with a regular training, but the intensity of regular practice has no effect on changes in conditioning training.

Physiotherapist

The coach, who each day of football training reduces the exhaustion of player by number of points that is relevant to training attribute (between 60-100 points). Physiotherapist can reduce our exhaustion within 0.5-2% every time. A player who don't employ a physiotherapist doesn't receive a reduction of exhaustion related with him.

Psychologist

Psychologist affect on recovery of our morale after a hard match or training.Sets the level to which our moral tend to - within the limits of 60-90%. For example, attribute a coach equal to 100 responds to the aspiration of having 90% morale, if some day we have more than that, we get their natural decrease, and if less - natural increase. A player who doesn't have a psychologist, will receive decreases and increases around 50% morale.

Young players get a bonus for employed coach. Psychologist 18-year-olds receive a 30-point bonus to your attributes, 19-year-olds - 20, and 20-year-olds - 10 points.

Negotiator

Negotiator is a person who negotiates (for money) other trainers contracts for you. It allows you to pay less for the same coach. Directly Negotiator affects for the chances of signing contract with the trainer, as well as for the amount of his salary in case of hard negotiations. His attribute is between 60-100, the higher gives chance to win for us better contitions in the employment of our staff.

10. Individual Sponsor

A personal sponsor is chosen by each footballer twice in a season (before the 1. and 15. round). The amount of salary paid to us by the sponsor depends on the level of league in which we play and our popularity (the reference is the largest popularity in our league). While signing the contract, we choose a specific sponsor with reasonable requirements (advertisement appearances) we have to fulfill in order to obtain remuneration. Each appearance in an advertisement lasts 10 minutes and has an effect on our tiredness (+20%). 

We can find a new sponsor bycancelling the contract with the current one at the compensation of €750.00.

11. Holiday

Holiday
Going on a holiday for up to 14 days, we are normally get paid, practice, but not allowed to take part in matches.
A holiday of more than 14 days (up to 30 days) will result in the suspension of salary, but the captain is not allowed to discharge us during that period.

Sanatorium
Cost: €250.00. A stay in the sanatorium lasts 7 days and results in Your excellent health, and 100% motivation. In addition, exhaustion after rest is 0%. In this time we neither practice, nor take part in matches.

Conditioning camp
Cost: €300.00. A stay in the camp lasts 4 or 7 days, and results in higher conditioning by 15 and 30%, respectively, along with a higher motivation. In this time we neither practice, nor take part in matches.

Slimming camp
Cost: €75.00 for each day. A stay in the camp lasts from 3 to 7 days, and results in a drop of weight by 1kg per each day spent on the holiday, along with a higher motivation. In this time we neither practice, nor take part in matches.

12. Feeding

This option allows us to set a full-week schedule of food consumption for our footballer, and choose from fast foods to extraordinary dishes. Each dish has a specific price and properties that have an effect on a footballer.

  Weight* Morale* Condition** Health* Week cost
Fast food +0.05 +2 -1.2 -0.15 €9.00
Cheap meals +0.02 -1 -1.0 0 €25.00
Healthy meals -0.05 -2 -0.9 +0.2 €50.00
Exclusive meals 0 +3 -1.1 +0.05 €85.00

 * - Daily impact
 ** - Daily conditioning drop

13. Transport

There are few forms of transport for our footballer to move within the city. We can choose from a cheap transport by bus to a posh limousine purchased in a shop. Each option has its price and properties that have an effect on our footballer.

  Pop/week Fatigue Condition Week cost
E R GC MC P
Bus 0 0 - €5.00 €2.50 €5.00 €8.00 €10.00
Taxi +1 -5% - €30.00 €25.00 €30.00 €32.50 €35.00
Bike** [pop]/10 0 +0.05 +20%* +10% +20% +30% +40%
Motorbike** [pop]/10 -10% - +20% +10% +20% +30% +40%
Car** [pop]/10 -15% - +20% +10% +20% +30% +40%
Limousine** [pop]/10 -20% - +20% +10% +20% +30% +40%

[pop] - public interest in the purchase of a vehicle
* - to the week upkeep costs of the vehicle we add a certain amount
** - we need to buy the vehicle in a shop first

14. Job

Work is an extra source of income for our footballer. We are credited with €12.50 - €70.00, our tiredness goes up by 10-30% and time is shortened by 5-10 minutes depending on the type and intensity of work. The type of work available depends on the productivity attribute which increases with each finished work. The attribute drops by 0,5 each day.
This function can be accessed from the 7th level of popularity.

15. Missions

The footballer’s missions are an essential step to the progress of each young player. As we complete missions, the successive parts of Go2goal service are activated.

After each completed mission, a certain prize of added popularity points is awarded. This translates into the level of popularity. 

Levels – number of points required to achieve a given level:

  1. An unknown footballer - 0 points
  2. Junior footballer - 30 points
  3. Junior footballer - 40 points (activation of holidays and camps)
  4. Local popularity - 50 points (activation of bookmaker)
  5. Communal popularity - 100 points (activation of writing of articles in a magazine)
  6. Area popularity - 200 points (activation of Sponsor 3)
  7. Regional popularity - 350 points (activation of work and popularity improvement)
  8. County popularity - 500 points 
  9. District popularity - 750 points 
  10. Provincial popularity - 1000 points (10 plus points)
  11. The national popularity - 2000 points (10 plus points)
  12. International popularity - 3500 points (10 plus points)
  13. Continental popularity - 5000 points (10 plus points)
  14. Wordwide popularity - 7500 points (10 plus points)
  15. Wordwide popularity - 10000 points (10 plus points)
  16. Wordwide popularity - 12500 points (10 plus points)
  17. Wordwide popularity - 15000 points (10 plus points)
  18. Wordwide popularity - 20000 points (10 plus points)
    etc.

16. Schedule of tasks

The task schedule is used to plan any task in the game in a specific most convenient time. We can choose from several tasks, such as “Weight-room >practice jogging for 2h”, “Pub > buy a hamburger”, which are launched in a specific time while we do not need to be logged in. With the schedule, we can plan next 7 days during which, for example, we go on a holiday.

The tasks can be launched with a several-minute delay. A task is launched only when there are no obstacles, such as low balance, match block (the requirements depend on the specific tasks).

The task schedule is available in the folder (left panel)

17. City

The go2goal world is composed of 16 provinces, each with 3 cities that are further composed of 3 districts. Each district has 5 zones (Upclass, Rich, Well-situated, Middle class, Poor) which determine the prices of real estate and distance which needs to be made by our footballer to get to the stadium. Each district can have only one club. Each footballer lives in the city (district) of his club.

Important elements of land development:
1. Estate - accommodation, 4 classes: A, B, C, D. We can rent a room, studio or flat here. We can buy a studio and flat, which allows us to pay lower rent.
2. Hotel - accommodation,can have 3 classes: A, B, C. We can rent a room here.
3. House - accommodation, can have 4 classes: A, B, C, D. This real estate can be rented or bought, which allows us to pay lower rent.
4. Villa - accommodation, can have 2 classes: A, B. This real estate can be purchased.
5. Shop - a place where we can provide ourselves with various products, thus increasing our popularity.
6. Bank - a place where we can take a loan.
7. Pub - a place where we can improve motivation of our footballer.
8. Swimming pool - a place where we can recover and rest.
9. Gym - a place where we can improve our strength and conditioning.

18. Weather

Weather affects mainly the number of fans on the stadium and footballers’ health. On a rainy day, there are 30% less fans on the stadium than usual, unless it is equipped with a roofing, so the number of fans drops by only 5%. On a rainy or very cloudy day, a more intensive footballer’s effort can deteriorate our health, which can be averted only by the retractable roof.

Bad weather has a positive effect on sales of umbrellas at the souvenir shop.

We can have weather as follows:
- sunny
- partly cloudy
 - very cloudy 
 - rainy

19. Accommodation

Hostel
A room in the housing development of class D is completely free of charge. The place of beginners and people who have fallen into financial troubles. It reduces our fatigue by 5.5% (every 2 hours) but we do not gain in any popularity points.

Room
A room is located within the housing development of class A, B or C. It cuts our fatigue by 6% (every 2 hours) and increases popularity depending on the class. The price for a rent is also determined by the class.

Hotel
We have 3 hotel classes: A, B and C. A hotel reduces our fatigue by 6.6% (every 2 hours) and increases popularity according to its class. The class further determines the price for a stay.

One-room flat
A studio is located in the housing development of class A, B or C. It cuts our fatigue by 7.2% (every 2 hours) and increases popularity according to its class. Studio can be rented or bought for ownership.

Flat
A flat is located in the housing development of class A, B or C. It cuts our fatigue by 7.8-8.4% (every 2 hours) and increases popularity according to its class. This accommodation can be rented or bought for ownership.

Home
There are 4 home classes A, B, C and D. They cut our fatigue by 8.4-8.65% (every 2 hours) and increase popularity according to their class. A house can be rented or bought for ownership.

Villa
There are 2 villa classes A, B which are a posh accommodation only for the richest. Villa cuts our fatigue by 9% (every 2 hours) and increases popularity according to its class. A villa cannot be rented, it is only for sale.

Dev. Class Accom. Fatigue Price
of rental
Purchasing
price
Rent Area Week
pop.
Pop.
after
Week
pop.
after
Housing
estate
A Room 6.0% €50.00 - - 35 3 - -
One-
room flat
7.2% €125.00 €18 500.00 €50.00 50 8 550 10
Flat 7.0% €300.00 €62 500.00 €85.00 80 16 1500 19
B Room 6.0% €35.00 - - 30 2 - -
One-
room flat
7.2% €100.00 €15 500.00 €35.00 45 6 450 8
Flat 8.1% €250.00 €50 000.00 €65.00 70 14 1250 17
C Room 6.0% €25.00 - - 25 1 - -
One-
room flat
7.2% €75.00 €12 500.00 €25.00 40 4 350 6
Flat 7.8% €180.00 €37 500.00 €50.00 60 12 1000 15
D Hostel 5.5% - - - 20 0 - -
Hotel A Hotel 6.6% €100.00 - - 35 5 - -
B €75.00 - - 30 4 - -
C €50.00 - - 25 3 - -
Home A Home 8.65% €600.00 €150 000.00 €150.00 180 26 2400 33
B €520.00 €125 000.00 €125.00 160 24 2000 29
C 8.4% €450.00 €105 000.00 €100.00 120 22 1750 27
D €370.00 €87 500.00 €75.00 100 20 1500 25
Villa A Villa 9.0% - €625 000.00 €375.00 250 - 15000 100
B - €313 000.00 €180.00 220 - 7500 5

20. Shop

Here are various items that improve our motivation and popularity one time. Each purchased item occupies a certain amount of space in our accommodation, which causes less space and inability to buy other items. A purchase of another and another one item of the same category and class results in dividing an increase of motivation and popularity by the number of these items. Also, each item has a specific lifetime, that is the number of days after which it is removed from the accommodation.
The removal of an item from home takes away motivation and popularity (the value of the increase is proportionally reduced to the item’s lifetime), and we cannot compensate for the money we spent.

21. The Bank

Bank is the place where we can take a loan for the period of 5, 10, 15, 20, 25, 30, 45 or 60 weeks with an interest rate of 5%, 6%, 7%, 8%, 9%, 10%, 13% and 16%, respectively. A weekly loan installment cannot be higher than 50% of Your salary’s value. The loan is paid off on Mondays, a moment after getting a the salary. You can pay off a loan in full amount at any time.

22. Gym

Weight-room can add to our conditioning, help us lose weight and improve our skills at the cost of tiredness. Tiredness also depends on the vehicle we use to move within the city (not applicable for a club facility).

Running-track
We lose unwanted weight. The practice lasts 5 minutes and adds a maximum of 20% to tiredness.

Exercises
We improve all the attributes equally and further improve the conditioning. Practice lasts 5 minutes and adds a maximum of 20% to tiredness.

More information can be found in the practice section.

23. Swimming pool

Swimming pool can recover our health at the cost of tiredness or conditioning. We can also practice on our own here. Tiredness depends on the vehicle we use to move within the city (not applicable for a club facility).

Jacuzzi
Has a slight beneficial effect on our health, but cuts conditioning.

SPA
Has a considerable effect on our health, but cuts conditioning.

5 minutes – conditioning is down by 1-3%, health is up by 1-2 levels (a random selection of the two ranges is beyond our control).
10 minutes – conditioning is down by 3-5%, health is up by 2-3 levels.

Swimming pool
We adjust all the attributes equally. The practice lasts 5 minutes at most and adds a maximum of 20% to tiredness. 30% of our potential goes to improve health.

More information can be found in the practice section.

24. Gym / Practice center

Here we practice individually our skills at the cost of tiredness. In the gym, tiredness depends on the vehicle we use to move within the city. At the practice center, the time of practice depends on the level of a club facility.

Exercises
We adjust all the attributes evenly and adds to our conditioning. The practice lasts a maximum of 5 minutes and adds 20% to tiredness.

More information can be found in the practice section.

25. Establishing a new club

In order to establish own club, Your player has to be unemployed. Apart from that, there has to be free space for the club’s office. In order to make sure that there is the free space, go out to the “city” and zoom out the view twice pressing “-“. Now you have the map of the United Kingdom in front of you. Use the map to look for free districts. If there are such, you are faced with an opportunity to establish a club.

The requirement for establishing a club is a 30-day game experience. However, we recommend to rethink this decision, as such a challenge may be greater than You think. The club’s captain neither has the power to dissolve the club, nor he can leave it without the management intervention. A club can be established in the player’s profile. You need to specify its name, name of the stadium, and choose its localization (district). You can also set a club logo.

Assignment of a club to the league
(read: league system)

Automatic removal of a club
A club is removed automatically if it has less than:

  • 3 players after 4 days of its existence;
  • 5 players after 10 days of its existence;
  • 9 players after 20 days of its existence.

26. Club dissolution

A club can be dissolved by the captain, if it has less than 6 players.

If a club has not less than 6 players, it can be dissolved only when its dissolution is voted by a minimum of 70% of its active members (the activity bar of more than 20%). An appropriate option is available in the club view. A vote can be submitted at any time. You can also cancel it at any time, while a non-cancelled vote is accepted automatically after 10 days from its submission.

After the decision to remove the club is made, it cannot be cancelled!

The clubs are removed at night on the days when no matches are played, that is, Monday, Tuesday, Thursday and Saturday.

27. Club authorities

Captain
A person in charge of the club. His duties involve, among others, signing contracts with footballers and coaching staff, setting game tactics, arrangement of friendly matches with other clubs. The captain can also appoint his assistant employees (two assistants and a junior school manager) designating them certain powers. The captain cannot hold the position of a team manager at the same time. Upon being appointed as the team manager, a player loses the position of the captain.

Captain assistant, junior school manager
The club’s captain can choose two assistants and one manager of young footballers provided that the club has a junior school. He may designate the powers to each employee as follows (an option available to the captain in a player’s profile):

  • Forum Moderation
  • Management sponsors
  • Management of staffs
  • Senior contract management
  • Junior contract management 
  • Management of transfers
  • Management rent
  • Management of the stadiums
  • Infrastructure of the stadium
  • Building management
  • Senior management sparring
  • Junior management sparring
  • Management of seniors tournament
  • Management of junior tournaments
  • Tactics seniors
  • Tactics juniors 

Both the assistant and manager of junior footballers are not allowed to perform any duties in the provincial staff. They can only resign from club positions in favor of the national team.

Captain’s elections
The election of a club captain begins when the former captain steps down, or when his support (among the footballers) falls below 50%. There are also other conditions which when fulfilled cause the captain’s discharge. One of them is that if within the last 3 days the captain has not logged in to the service, he is sent a warning, and in the case of no response, another one on the next day. On the sixth day, a new election is organized. From the beginning of the election until the next day, footballers from a given club can submit their votes for their candidates. A 30-day game experience is the requirement. On the next day, a 24-hour voting begins, upon the end of which, a footballer who collected the largest number of votes is appointed as the captain. The stage to apply for the status of a candidate may get longer when no one is interested in applying for this position. The voting stage is skipped when there is only one candidate.

28. Fans

Each club has its fan club. It is composed of faithful fans who appear at most meetings of their team. The fan club grows when the fans’ mood is positive, and shrinks when the mood is negative. The "neutral" level may cause some fans to leave and others to be attracted.

The other spectators turn up at the matches depending on their mood, which means that the better the mood, the more people appear at the stands, thus allowing for greater profits.

The fans’ mood depends on the team results (the impact of training matches on the general mood: 30%). Each match is associated with some expectations of the public, and its final result affects their mood after the meeting. For example: when a team is considered the favorite, our fans are not going to be fully satisfied with the result of 2:0, but when a team "has no chances", the result of 0:0, and even 0:1 should be welcomed by everyone.

We have mood levels as follows:

  • Are mad
  • Are angry
  • Lose all hope
  • Are depressed
  • Are neutral
  • Are satisfied
  • Are delighted
  • Go wild with joy
  • Are in heaven

Levels of expectations:

  • We have no chance
  • They are the favorites
  • They have the advantage
  • We have an equal chance
  • We have the advantage
  • We are favorites
  • Guaranteed win

29. Juniors school

The junior football school may be established by the clubs assigned to the league. The captain has the option “Create junior football school” available in the club view. Upon the creation of the school, new users (who has been the members of the game for not more than 60 days) are allowed to apply for the contracts with a fixed salary of €400.00 / week financed by go2goal, as proposed by the captain or school manager.

Authorities
The junior football school is managed by the captain or junior school manager who can be appointed by the captain.
Practice
The juniors practice with club coaches 5 times a week. The practice has no effect on the attributes of the coaching staff.

Matches
Training matches of the juniors are played 2x a week, on Tuesdays and Sundays. Profits from the tickets (€1 000.00-€2 500.00) depend on the results of 3 recent meetings, and are distributed appropriately between the clubs.

School dissolution
When a football school is incomplete and the club authorities are not able to find new junior players, they can dissolve the school not to “block” other players. This option is available when the school has less than 8 footballers. We advise you to use this option cautiously.

30. Contracts

Signing of a contract
A contract can be signed with any club which submits such a proposal to you, provided that you are unemployed. The club’s captain may send you a proposal for a contract for a specific term, with a specific salary, and when you decide to sign it, you can get a certain bonus. The remuneration of a new footballer (i.e. the first month of the game) cannot be more than €400.00 / week. 

Additional provisions/bonuses:

  • Performance bonus - you get bonuses for each match you have played in;
  • Bonus for winning a league match - you get bonuses for each league match you have played in and won;
  • Bonuses for a clean sheet - you get bonuses for each match you have played in and not concede any goal, applies to the goalkeepers;
  • Goal bonus - you get bonuses for each goal you have scored;
  • Assist bonus - you get bonuses for each assist you have made;
  • Interception bonus - you get bonuses for each interception you have made;
  • Promotion bonus - you get bonuses each time your club is promoted to a higher league;
  • Salary increase after promotion - the increase of salary after promotion of your club, specified percentage wise 
  • Salary reduction after relegation - the reduction of salary after relegation of your club to a lower league, specified percentage wise.

Cancellation of a contract
A contract may be cancelled by signing a cancellation agreement sent to you by your club’s captain. You get a refund for this operation in the amount earlier set by the club’s captain, however, it cannot be more than the total of 5 salaries. You can break a contract not earlier than after 60 days of playing for a team.
The captain can break a contract at once when you have not logged for 14 days into the game, which is not subject to any refund.
A contract can be cancelled at once when the following conditions are met:

  • You have not played in any meeting during the last 10 days;
  • You have not been on a holiday in the last 10 days;
  • You have not been injured in the last 10 days;
  • You have not used the additional practice in the last 10 days;
  • There has been a minimum of 3 matches in the last 10 days;
  • The contract with the club has been in force for more than 30 days;
  • You have not returned from loan in the last 10 days;
  • The season has lasted for more than 10 days (counting from Wednesday before the first round);
  • There have been no national championships;

Or:

  • You have not received salary twice in the last 30 days;
  • You have been on the contract with the club for more than 30 days;
  • You have not returned from loan in the last 10 days;
  • You have not had a 14-day break in logging to the game in the last 30 days;

In each club, a contract can be cancelled with at most one footballer per week!

31. Juniors Contract

Signing of a contract
A contract can be concluded between a player who registered himself not later than 60 days ago and the club with a junior footballers school. The manager of junior footballers may send us a proposal for a contract for a specific term with a fixed salary of €400.00 / week to be paid by go2goal. Upon his registration, a junior footballer can sign a contract for a maximum of 2 weeks during the first week of his activity. After this time, until day 60 from registration (including this day), he can sign a longer junior contract. The initial deactivation of this option is to prevent the errors of new players who choose weak clubs with no perspectives and sign with them long-term contracts.

Cancellation of a contract
A contract can be cancelled signing a cancellation agreement sent to us by our club’s manager of junior footballers. We get a refund for this operation in the amount earlier set by the manager, however, it cannot be more than the total of 5 salaries. We can break a contract not earlier than after 30 days of playing for a team.

The junior footballers’ manager can break a contract at once when we have not logged for 7 days into the game, which is not subject to any refund.

A contract can be cancelled at once when the following conditions are met:

  • We have not played in any of the meetings in the last 10 days;
  • We have not been on a holiday in the last 10 days;
  • A minimum of 3 matches have been held in the last 10 days;
  • We have been on the contract with the club for more than 10 days;

32. Salaries

Salaries are paid out on every Monday. The footballers who has not logged for 14 days have their salaries suspended until the next log-in.

The amount of salary is determined by the level of league to which a club has been assigned:

  • €4 500.00 - I league,
  • €3 000.00 - II league,
  • €2 250.00 - III league,
  • €1 500.00 - IV league,
  • €750.00 - V league, no league

Captain
The captain’s salary is the average of an overall amount of salaries of 11 best-paid footballers of a club, and it is calculated just before its pay-out. Also, to the salary, a functional allowance is added in the amount of even 20% (upon taking up the position of the captain, the allowance is 4%, and increases with each week by 2%, while after losing by a walkover, the salary is cut by 5%). For the newly-established clubs, the captain’s salary (first week) is  €400.00.

The indebted clubs (with a negative balance) do not pay salaries.

Junior
The junior footballer’s salary is €400.00 / week and is paid by go2goal.

33. Loans

The club’s captain can send a loan proposal concerning the player from other club, specifying the amount he can pay for this deal, term of the loan and portion of salary he is going to cover - while the remaining portion is to be paid by the original club. Also, the loan provisions are to be determined as follows:

  • A player can play in cup matches;
  • A player can play against his original club;
  • A player can be sent back to the original club;

A player on the loan:

  • shall change his accommodation when the loan term exceeds 14 days;
  • is not allowed to use the RESET option during the period of 30 days;
  • is only allowed to go on one holiday during the period of 30 days, which can last a maximum of 7 days;

Loan restrictions:

  • not more than 4 players can be sent on loan to other club in a season;
  • not more than 4 players can be sent on loan to our club in a season;
  • not more than 2 players can be sent on loan to the same club in a season;

Breaking of a loan contract:

  • a club that agreed to send a player on loan can break the contract after 30 days, with no refund available;
  • a club that agreed to send a player on loan can break the contract when a player has not logged in for 14 days, getting back a portion of spent money;
  • the original club can bring their player back after 30 days, if option "can be brought back" was ticked.
  • a contract can be cancelled (in any manner) only on the days when no matches are played;

34. Transfers

The club’s captain can put a footballer on the transfer list when:

  • a footballer is not a candidate in the election of a captain;
  • the contract with a footballer has been in force for more than 30 days;
  • a footballer has been active (activity bar higher than 30%)

A price of the transfer is set by the captain following the restrictions as follows:

  • the maximum price cannot exceed 120% of the footballer’s market value;
  • the minimum price depends on the date of termination of the contract:
    • more than 6 weeks until the termination of the contract - 75 % of footballer’s value;
    • 6-4 weeks until the termination of the contract - 50 % of footballer’s value;
    • 4-2 weeks until the termination of the contract - 30 % of footballer’s value;
    • 2-1 weeks until the termination of the contract - 15 % of footballer’s value;
    • less than one week until the termination of the contract - 5 % of footballer’s value;

When the transferred player has been inactive (activity bar lower than 30%) for the period of 30 days, he is given 2 warnings, and in the case of no response, the captain of the club being the purchaser can cancel the transfer - the money go back to the purchasing club, the footballer is sent back to the selling club, banned for 7 days, penalized by 5% of the transfer price and recorded accordingly in the player’s history.
The club’s captain can also cancel the transfer on similar terms as above when the transferred user uses the CANCEL ACCOUNT option.
During the period of 30 days, the transferred footballer is allowed to go on only one holiday which can last a maximum of 7 days.
During the period of 30 days, the transferred footballer is not allowed to use the RESET option.

Transfer window
Transfers of footballers are allowed only during the transfer window period.
The window is active during the two periods:

  • during the break between the rounds, i.e. between the round 15 and 16;
  • during the season break, between the round 30 of the first season until the round 1 of the next season;

The window is opened in the evening hours of the last round and closed on the day before the resumption of competition.

35. Stadium

The club’s captain may, depending on his financial potential, enlarge the stadium to 40 sectors with the stands.

Stands
We have 3 types of stands:

  • Standing area - the cheapest standing chosen by about 30% of the spectators;
  • Seats - standing of medium class chosen by about 67% of the spectators;
  • VIP - exclusive seats chosen by at most 3% of the spectators;

Too high prices of tickets make the fans refrain from paying for them, thus there are less spectators.
The highest price that the fans would pay is determined by the level of league of a given club.

The stands wear with each played match by a maximum of 0.2% (a value for the full stands).
Their bad condition has a negative effect on the mood of the home fans.

Stands repair costs:
50% of the construction cost

Lease of a stadium to the provincial team
A stadium for the provincial team is chosen by the team manager at any time of the season. The captain of the club owning a stadium has to accept the agreement. The stadium does not need to be located within the team’s province, however, if such is the case, the team performs like the visitors (motivation – 5%), and the players are not awarded bonuses for the manager’s invitation and performance (transport costs). The lease agreement is signed for 3 weeks (there are 7 windows that indicate the dates when a stadium is changed (1-3 first weeks, 4-6, 7-9 weeks, etc.)). The same stadium cannot be chosen in both “windows”, which implies that a given stadium may be chosen only once per season. The team performs on a given object, uses the turf and the club facilities. The club gets 10% of income gained from the tickets. With the usual ticket prices, the attendance during the matchesshould be around 30-40 thousand of fans. The stadium has to be chosen prior to the scheduled matches, meaning that a training match cannot be set on the day as of we have not rented a stadium. In the case of championships, the choice for the stadium must be made not later than the time of groups draw (and then, the specific matches of the cup round). In the case when a cup match has been scheduled and the club failed to report the stadium, the away team wins by walkover. This does not mean that a club without the stadium has to be knocked out from the tournament. Such a team may hope, for instance, that the points gained away will be enough to advance.

36. The stadium infrastructure

Roofing
We have two types of roofing: a plain and a retractable roof. Each type allows to protect your fans against rain, which translates into a greater attendance (with no roof, we can attract to 30% less people than usual, and with a roof, this number is lower by 5%).
A retractable roof further protects the footballers on a very cloudy and rainy day against the deterioration of health.

The prices for a plain roofare determined by the stadium capacity:

  • to 10 thousand seats - €50 000.00
  • to 20 thousand seats - €100 000.00
  • to 40 thousand seats - €150 000.00
  • full stadium - €230 000.00 

The enlargement cost is less by half the price of the previous limit. Upon the enlargement of a stadium, the roof remains active for its part, which means that on the rainy days, the newly-erected stands are visited by 30% less fans.

The price for a retractable roof:

  • €500 000.00

Requirement: a minimum of 45 thousand of seats

Lighting
Lighting is required for only the clubs of the first and second Division. There are two types of lighting: plain and masthead lighting with high power. Each type allows to play matches in the evening and on the cloudy days. A poor light has a negligent negative effect on the fans’ mood, and the lack of its installation (first and second Division) largely deteriorates the mood after league matches. This applies only to the home fans.

Turf
The quality of turf affects the limit value of injuries suffered during the matches. For example, the value of 100% allows an injury only from the level of poor health, while the value of 0% even at the solid health level.

Class A
Cost: €6 250.00 (I Division), €5 500.00 (II Division), €4 750.00 (III Division), €4 000.00 (IV Division)
Consumption: +0.5% per match

Class B
Cost: €3 750.00 (I Division), €3 250.00 (II Division), €2 750.00 (III Division), €2 250.00 (IV Division)
Consumption: 1.0% per match

Class C
Cost: €2 750.00 (I Division), €2 380.00 (II Division), €2 000.00 (III Division), €1 630.00 (IV Division)
Consumption: 1.5% per match

Training facilities
The technical condition of the training facilities affects the rate of training of the footballers. The higher the consumption of this value, the slower is the increase of the attributes, therefore it should be maintained on a good level.

Class A 
Cost: €6 250.00 (I Division), €5 500.00 (II Division), €4 750.00 (III Division), €4 000.00 (IV Division)
Consumption: 0.5% for training

Class B 
Cost: €3 750.00 (I Division), €3 250.00 (II Division), €2 750.00 (III Division), €2 250.00 (IV Division)
Consumption: 1.0% for training

Class C 
Cost: €2 750.00 (I Division), €2 380.00 (II Division), €2 000.00 (III Division), €1 630.00 (IV Division)
Consumption: 1.5% for training

37. Club facilities

Currently, there are 5 types of facilities available: souvenir shop, medical center, training center, club swimming pool, and weight room & fitness. Each facility can be extended to the level 5. When a club is promoted to a higher league, the level of each facility goes down by 1. The prices of the facilities and weekly upkeep costs depend on the club’s league:

  • I Division - €50 000.00 (€1 130.00)
  • II Division - €40 000.00 (€1 000.00)
  • III Division - €30 000.00 (€750.00)
  • IV Division - €20 000.00 (€500.00)
  • V Division - €10 000.00 (€250.00)

Cost of extension to the higher level: €12 500.00

Souvenir shop
The souvenir shop provides the club fans with umbrellas and T-shirts with the names of the players. The higher the level of a facility, the more likely is the larger sales of the products. The number of T-shirts sold (after each match) depends on the number of fans at the stadium and footballers’ popularity, who gain 20% of the profit. The number of umbrellas sold depends on the number of fans and weather.

Medical center
The medical center accelerates the treatment of footballers after an injury or alcoholic addiction even by 50%. The higher is its level, the better are the effects.

Training base
The training center affects the initial stage of the hired coach, the higher is its value, the more experienced is the coach (later stage). The center also affects the rate of fatigue of the footballers during the practice – each level cuts the rate of fatigue by 2%. Each footballer can also individually improve most of his skills here.

Club swimming pool
The club swimming pool enables free training of several physical and goalkeeping skills to all the players, as well as improves our health.

Weight-room & Fitness
The club Weight-room & Fitness enables free individual training of several physical, technical and goalkeeping skills to all the players.

38. Club insurance

The club’s captain can insure his club in the bank for an indefinite time (a minimum of 3 months). The insurance applies to only 20 best-paid footballers of a club, who determine the weekly insurance premium. The insurance becomes active after 30 days from signing the agreement. It applies to the players who have been on the contract with a club for at least 30 days and remained active (more than 50% of activity) for a minimum of 7 days during the term of the agreement.

A refund is paid at the time of removal of a footballer or 10 days after the user has been banned (for life) in the amount of 70% of the footballer’s value. At the time of payment of the refund, a footballer has to be on the contract with the insured club.

39. Club sponsor

The sponsor is chosen by the club’s captain twice per season (just before round 1 and 15). Each sponsor pays out the basic amount plus the bonus depending on the result of a match (win - 100% bonus, draw - 50% bonus, loss - 0% bonus). The captain can change the sponsor by breaking the contract with the current one for the amount of €3 000.00. The amount due is paid out on each Wednesday and Sunday. Contract cannot be signed on the days when matches are played. 

40. Club coaching staff

A coach has 5 attributes (physical, technical, mental, set-pieces, goalkeeping) which largely affect the skills we practice. He also has a hidden talent (selected randomly during the recruitment) which affects the rate of an increase (and later, a decrease) of his own coaching attributes that change from day to day. An important thing is also the coach’s week (selected during the recruitment) which shows his current stage and whether his skills are getting higher or lower. Note: The coach’s cycle lasts 6 seasons (126 weeks), with the increase of his attributes until the 3. season (63 weeks), and the decrease later on.

Contract
Coaches are hired by club’s captain or his assistant. The salary is determined on the day of signing the contract and stays fixed for the whole term of the contract. The remuneration depends on the current stage of a coach (number of weeks). The contract extension does not affect the amount of salary.
Club can hire 10 coaches at most.
We can break the contract at any time without any costs.

Coach recruitment
By using the recruitment form, we can find an appropriate coach according to the specified search options. The higher the requirements, the more expensive will be the recruitment. In each step, a coach of specified attributes is presented, which allows us to sign or reject him – then he is placed on the list of unemployed coaches.

  • Newbie – a coach on the stage of 21(±2) weeks. The primary attribute during the recruitment is 57-65, and during the week 63, it should be 99 (the secondary attributes may have even the value of 70).
  • Good - a coach on the stage of 31(±2) weeks. The primary attribute during the recruitment is 76-81, and during the week 63, it should be 97-98 depending on the random value of talent (the secondary attributes may have even the value of 60).
  • Solid - a coach on the stage of 42(±2) weeks. The primary attribute during the recruitment is 87-90, and during the week 63, it should be 96-97 depending on the random value of talent (the secondary attributes may have even the value of 50).
  • Excellent - a coach on the stage of 52(±2) weeks. The primary attribute during the recruitment is 94-96, and during the week 63, it should be 96 depending on the random value of talent (the secondary attributes may have even the value of 40).

In conclusion:
By hiring a poor staff, as the time goes by, we are going to have a very good coach whose cost of recruitment and total of salaries are lower than in the case of an excellent coach who is available at once – however, his level can be only increased to a minor extent!

Bidding for a coach
A coach may be hired also through bidding procedure which lasts 24 hours from the submission of the first bid. A bid placed during the last minutes of bidding time (below 5 minutes to the end) extends the bidding for further 5 minutes.
New coaches are created only from the recruitment form!

41. Tactics

Tactics can be changed by the club’s captain or his assistant. We can store several tactics at the same time, choosing an appropriate one at an hour before the match.

Tactics commands
The commands allow to make substitutions during the match. Each command is performed only once upon the fulfillment of its conditions.

Example commands explaining how it works:
At the 80. minute of a match, x is substituted by the first footballer from the bench.
- In the 80. minute of a match, x is substituted by the first footballer of the same position from the bench.
At any minute of a match, any footballer who has a yellow card is substituted by x.
- The order is made when any footballer gets a yellow card, which causes his substitution by x.
At any minute of a match, a random footballer is substituted by x after we have scored a goal giving us the lead.
- The order is made when we are leading in the match (after a goal), a random footballer is substituted by x

The junior football team
Tactics of a junior football team can be changed by the junior football team manager or club’s captain.

42. Travel plan

Planning accommodation and form of transport to the match of the away team - the captain or his assistant chooses the travel form and a hotel for his players. This choice has an impact on motivation and fatigue during the match. This option is available in the next meeting view. 

Accommodation Morale Cost
Hostel -15 €0.00
Hotel C class
-11 €250.00
Hotel B class -8 €1 000.00
Hotel A class -5 €2 500.00

The price of transport depends on the distance between the club’s office and the city where a meeting is to be held.

Transport Fatigue Cost
Slow train +10 €0.80 / km
Coach B class +5 €1.25 / km
Express (train) 0 €1.75 / km
Coach A class -2 €2.50 / km
Plane -5 €3.50 / km

The club’s balance is charged with the costs at the beginning of the match.

43. Friendly matches

Friendly matches can be played on any day (Wednesday, Friday, Sunday), except the days when a club is playing matches for a higher stake (for example league, cup). When planning a match, the club’s captain can specify the following values:

  • Date - the day of the match; the earliest: the next day, the latest: 21 weeks ahead;
  • Club - opponent
  • Location - the place of the match (home/away)
  • Prize - percentage of profits to be collected by the winning team;
  • Extra time - whether after the draw, the teams can continue their play in extra time 

Walkover
When one of the clubs (or both) cannot take part in the match for whatever reason (such as the lack of tactics), it gets a walkover. The opposing team is given a compensation amounting to the profits for the last training match.
Compensations are not paid on the days of performance of the national teams.

44. Friendly tournament

The friendly tournament can be established by the club’s captain or junior football team manager. It is a competition under the cup system open to all clubs, or in the case of the private tournament, to the club invited by the organizer. When creating a new tournament, an organizer chooses the day of competition (Wednesday, Friday), the amount of a joining fee (from €2 500.00), and the number of users. The fee is collected from an organizer at the time of opening the competition, and from the users at the moment they join the tournament. After the competition, prizes are awarded (appropriately distributed contributions that were collected earlier) to the teams who took the first three places. Each team is allowed to participate in only one friendly tournament or official cup.

Cancelling participation in a tournament
The club’s captain or junior football team manager can cancel their participation in a tournament, and in this case they are returned 50% of the joining fee.

Cancellation of a tournament
The club’s captain or junior football team manager, as an organizer, can cancel the tournament after 10 days from the moment it has been set up. In this case, the club organizing the tournament is burdened with the costs (the joining fee is not returned).
The participating teams have 100% of their joining fee returned.
The tournament is cancelled automatically after 14 days.

45. Regional team

The provincial team is represented by 16 provinces of Poland. The meetings of this team are held always on Mondays every two weeks. The championships are held once in a season. Each province has three teams: U19 for 18- and 19-year old footballers, U21 for players in the age of 18-21, and the main team composed of all players from the province.

The teams can have T-shirts any time they want, even if they do not have a premium account. The T-shirts may be exchanged for free, but only once in a season. There are no budgetary matters.

46. Regional team authorities

Manager
A person who exercises a complete management over the team. His duties include sending invitations to the players, leasing stadiums and arranging matches with other teams. The manager can also appoint his assistances (two of them) granting them with appropriate powers. A player who becomes the manager is not allowed to hold the position of the captain, assistant or junior school manager of his club at the same time.

Manager assistant
The manager can appoint two assistants. He can grant each assistant with the powers as follows (an option available for the manager in a player’s profile):

  • Moderation of the forum;
  • Management of invitations for players to play in a match
  • Management of stadium lease;
  • Management of training matches;
  • Tactics

A player cannot become the provincial team assistant if he holds any official position in his club.

Manager election
The manager election begins always with the end of a season, or if one of the following conditions is met:

  • the current manager steps down;
  • the manager’s support (among the players entitled to vote) is lower than 50%. In the main team, all players at the minimum age of 20 are entitled to vote, in the U21 team, those who are at least 19 years old, and in the U19 team, there is a requirement of playing one month for a club;
  • the team loses by walkover two times in a month;
  • the manager has not logged for 5 consecutive days.

If there is premature election, the newly-appointed manager has the contract only until the end of the season, such as the former one.

From the moment of the election to the next day, footballers of a given province can submit their candidates for the new manager. Entitled to vote are players at the age of 18-19 (a minimum of 30 days of experience) in the U19 team, players at the age of 19-21 in the U21 team, and players at the minimum age of 20 in the main team. On the next day, a 24-hour voting is held after which the player with the largest number of votes becomes the manager. The voting conditions in terms of age are the same as the conditions for the submission of candidates. The submission stage may be longer if there are no candidates. The voting stage is skipped if there is only one candidate.

47. Invitations, matches and additional trainings

Invitations for players
The team manager can send an invitation to play for the team to a footballer of a given province, who meets the criteria, one, two, three weeks, or a month before the end of the championships. A player has to sign the invitation. It cannot be cancelled. The manager can pick up to 25 players. If it is Monday and a footballer is picked to the squad of the match or to the bench squad, his practice is cancelled and the number of additional practice sessions is higher by one (NOTE! The Monday’s practice is required to be set!) – and is recorded in the “practice” tab.

Cancellation of invitation
The invitation can be cancelled upon the agreement of both parties, if the invitation is for more than 7 days. Then, the team manager (or his assistant) can send a proposal to cancel the invitation. This option is available and is activated automatically when the invited player has not logged in for 14 days. Each team can cancel invitations with not more than 1 player per week.

Additional practice
Additional practice can be used on any match day (Wednesday, Friday -only senior footballers, Sunday). To do this, click in the practice menu “perform additional practice” on a chosen day. In order for this option to be active, a footballer must have positive number of additional practice sessions and be not included in the match squad or bench squad. A footballer who has chosen the option of additional practice cannot be selected to the match squad. He practices in the same extent as the skipped practice would be held (the decrease of practice related to age is not allowed for). After the practice, the number of additional practice sessions is lower by one.

Wages for matches
On Monday evening, players receive additional, unconvertible money from the game engine (U19 team/U21/main team):

  • €25.00 / €75.00 / €125.00 for being picked up by the manager

The bonuses below do not apply to the training matches:

  • €50.00 / €150.00 / €250.00 for performance in a match
  • €25.00 / €75.00 / €125.00 for a draw (applies to the footballers playing in a match)
  • €50.00 / €150.00 / €250.00 for a win (as above)

Experience is higher by +0.4 for a 90-minute performance in a match. Adaptation has no effect within the provincial team (is 100% for everyone).

Stadium lease
For the provincial team to be able to play in a match as a home team, it needs to rent a stadium from any club of the Go2goal world. We can rent 7 stadiums in a season, each for 3 weeks. No stadium can be chosen for two periods. In the case of choosing a stadium from outside the leasing province, the team loses the privileges related to playing on the home pitch (motivation -5%, no bonuses for performance for the players). In order to hold a championship match, a host must lease the stadium not later than an hour before the match. Without the stadium, it is not possible to fix the training matches of the provincial teams.

48. Lottery

Daily lottery
Every day at 00.05 a.m., one of all active footballers is drawn (activity bar of at least 20%) and wins €250.00. You can pick up the prize by going to the Lottery. An exception here is a premium account – then, the winner takes the prize when the drawing is done. Should no one pick up the prize, it passes for the next day and the pool gets bigger.

Weekly lottery
On each Sunday at 10.00 p.m. only one ticket is drawn whose owner takes everything at the stake. Each ticket costs €2.50, and you can buy a maximum of 100 in a week. The final prize includes €250.00 + the total cost of all tickets bought during a week. 

49. Bookmaker

At the bookmaker, we can earn some extra money to our weekly salary. The bets cover all the club matches.

In order to play at the bookmaker, a player has to reach the popularity level 4. To send the ticket, we have to click on the match line we are interested in. Every match has a table with values 1, x and 2. “1” means our bet on the home team. “x” is the prediction of a draw, and “2” of the away team win. After clicking the line, we can selected the stake – a minimum of €0.30, a maximum of €2.50 (for the players having a premium account, the maximum stake is €4.00). If our prediction is correct, we win the total of the stake multiplied by the line we bet on. If we lose, the bet money is lost. We can bet on several matches, then the final rate is the product the stake and all bet lines. In order to win in this situation, the results of all the matches we bet must be as we predicted.

You cannot bet twice on the same match!

50. Magazine

The magazine gathers the cream of go2goal society. Here you can write articles that will give you remuneration in the form of popularity points and money. You can write an article after reaching the popularity level 5.

An article in Go2goal magazine can give you €225.00 and 40 popularity points. The prizes are awarded after 7 days from the submission, according to the pre-defined rules:

  • Popularity points, (note-3)*20 (examples with notes 4=20, 5=40, 1-3=0)
  • Money, (note-2)*€75.00 (examples with notes 3= €75.00, 4= €150.00, 5=€225.00, 1-2= €0.00)

If you have a premium account, you can also calculate the popularity points you got in relation to received money. If we assume that p is popularity, and m is money, then you get p = m/15 – 20 [popularity points].

51. Slots

Slots are used for multiplayer mode as opposed to the basic one player option. Every next footballer is assigned to the same login, and the profile presents that a player has a more-than-average number of footballers. Each slot costs a small subscription fee which amount is visible in the PLUS tab. You can have any number of extra slots.

Slot order
To order a slot for a new footballer, go to the tab “plus” and exchange the points into the custom subscription. Now you need to go to the left hand menu to create a footballer. You need to remember to prolong the subscription. The icon in the player’s profile showing the date when the subscription ends, should remind you about it. If a player doesn't renew the subscription, the extra slot is suspended (similar to the ban effect), and deleted after 40 days. In order to prolong the service, analogous to the order, go to the “Plus” tab, select the slot of interest from the roll-down menu, and exchange points into the new custom subscription period.

Slot removal
If you do need your slot, just go to its profile and use the “reset account” function (see footballer reset). The slot will be reset when confirmed by the user on e-mail. Then it is optional to create a footballer on a new slot (the period of the slot we have ordered remains the same, regardless of whether we use it or not).

Holding positions
A user can hold a total of 2 functions:

  • Not more than 1 per each slot;
  • Not more than 1 in a club (captain/assistant/junior school manager)
  • Not more than 1 in a national team (team manager/assistant)

52. Player reset

Each user can start his game anew resetting his player’s profile. This option is mainly designed for the new users who are not able to find a club with their current positions. After resetting our account we are back at the stage of player creation. This option is available in the profile settings.

NOTE! The removed profile cannot be restored!

53. Inviting other users

Every user registered from your referral link who reaches the average value of footballer attributes greater than 2.50 (one month of playing time), will grant you 20 plus points to use at the service (paid-up options). The bonus does not end at this! Each 5 units in his average give you further 10 PLUS points!

The materials facilitating the promotion of the service can be found clicking “Referral methods” in the box “Refer a friend”.

The list of users referred by you is available upon clicking the proper link in the box “Refer a friend”.

54. Blacklist

Each user who is added on the black list is not able to send private messages to us.

To add a user on the list, go to his player’s profile and click in the player’s menu “Add on the black list”.
In order to remove a player from the black list, go to the tab “black list” in the folder (left panel), select the icon “-“ and click the chosen player to delete him.

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